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HiveMind Engine

THIS PROJECTS IS A FORK FROM: Ragnar Engine. AUTORS:Lucas Pérez. and Oriol Bernal.

Description

Welcome to the HiveMind Engine webpage, here, we will tell you all the things you should know about our little engine which we made with all our love and passion for the subject “videogame engines” at CITM university. For this subject, we had our skills tested at our maximum level as we had to pour everything we learnt on our career about programming and create a functional engine that people could use to create videogames. This has been a big challenge but we are proud to announce that our engine has been finished and is fully functional! We have been tasked with the making of the shaders components and you can test it by yourself! But before telling you how to do such things, let’s present the team.

Team

Our fantastic team is compound by:

team photo

Controls

Features:

Engine v0.1

Engine v0.5

Engine v1.0

Our sub-system: Shaders

In this subject, the main goal was to create a videogame engine that could execute basic functions of the videogame you are making on it, but it had a lot of sub-systems that were not implemented, as every group on our class had to make one of this sub-systems. On our case, we had to do the shaders system, which includes:

Shaders

Our shaders options are the following:

Video demonstration

Click on the image to watch it

image

GitHub

https://github.com/Makinilla-maker/Engine3D

License

This project is licensed under an unmodified MIT license, which is an OSI-certified license that allows static linking with closed source software. Check LICENSE for further details.

We have fork the teacher’s project at the day of 9/11 for future usage.

For v0.2 we have used a fork of this project